The widespread use of the computer and associated digital media not only alters ubiquitous social processes (in terms of communications, finance, consumption and mobility) but also has concrete implications for development strategies and thinking in architecture. The methods by which we design, plan and control architecture and products are increasingly changing with high-tech, mostly automated, digital processes and tools. These profound structural changes in design, modelling and fabrication create a multitude of opportunities to break up and restructure conventional, in part artisan, partially industrial processes. The ability to master, interactively deploy and adapt digital development and fabrication tools is therefore a core competency in the architectural design process.
In Lewis Caroll’s famous novel, Alice in Wonderland, a little girl follows a white rabbit into a fictional world of paradox and absurdity. Based on this story and based on the model of transformative pictorial compositions by Filip Dujardin, Philipp Schaerer, Paul Hollingworth and Laura S. Kicey, students of architecture and interior design developed collages of utopian buildings.
The works were created in a multimedia process. Working tools were hand sketch or geometric drawings and own photographs in interaction with Adobe Photoshop or alternatives. Here, collages have been created that represent both solitary buildings, urban or scenic scenes and interior in a fictional space.